Ainz

 

Ainz Ooal Gown

Ainz

Talent: Overlord

The higher the unit’s HP, the more INT is increased*, up to (5, 8, 11, 15)%. After taking action, gain (1, 1, 1, 2) random buffs**, lasts 1 turn.

*HP Thresholds for INT increase are 0-40%/>40%/>70%/>85% HP:
3★: 0/2/3/5%
4★: 0/3/5/8%
5★: 0/4/7/11%
6★: 0/5/10/15%

**Buff list: Magic damage dealt +10%, All damage taken -10%, After taking action restore 20% HP, ATK/INT +10%, DEF/MDEF +10%, Ignore 10% of target’s MDEF, Critical hit rate +10%, Critical evasion +15%, All stats except HP +5%

Mage
Soldiers: Warlock

Lightning Strike
Cost: 1, CD: 1, Range: 2, Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

Body of Effulgent Beryl

Cost: 1

[Passive] When attacked and entering battle, 30% chance to reduce enemy's damage by 90%. This effect has a 2-turn cooldown.

Undead
Soldiers: Skeleton Archer, Orc

Advanced Teleport

Cost: 1, CD: 3, Range: Self, Span: Self

[Assist] Active use. Teleports self to the chosen square and gain "Damage Taken -20%" and "At the end of action, restore 20% HP." Lasts 1 turn.

Necromancer
Soldiers: Thaumaturge, Skeleton Warrior

Reality Slash

Cost: 2, CD: 1, Range: 2, Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Critical hit rate is increased by 15%. This unit will attack before the opponent.

Eclipse
Soldiers: Dark Elf Sniper, Orc Berserker

Skyfall

Cost: 2, CD: 5, Range: Self, Span: 5

[Magic Damage] Attacks enemies within 5 blocks, dealing 0.32x AoE damage. Effective against fliers. The higher the enemy's mobility, the more damage this skill inflicts, increasing damage by 5% per mobility (up to 25%).

Dark Reaper

Cost: 2, CD: 2, Range: 2, Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

Master of Death
Soldiers: Wizard, Skeleton Knight

MDEF Support

Cost: 1

[Passive] After action, grant 1 adjacent ally MDEF+20%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.

Black Hole

Cost: 2, CD: 5, Range: 3, Span: 4

[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

Training Ground Soldiers:
Hellfire Archer, Undead Knight, Spider Demon Elf, Lizardman

Eclipse Range Move HP ATK INT DEF MDEF SKILL
Mage
2
3
3347
256
552
227
378
87
Master of Death Range Move HP ATK INT DEF MDEF SKILL
Demon
2
3
3512
256
552
257
387
113